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People live their lives, miserable though they may be in quarantine, and they exist in an overwhelming state of fear. The sun would still rise, the sky would still be clear, and New York would still have beautiful parks. Forget the familiar morose palette this is what the world would look like if an infection actually broke out. Prototype 2 replaces the washed-out, dry aesthetic of the original with vibrant colors, stark contrasts, and some sunshine. The visual improvements extend beyond the character models and environment textures you'd expect to see in a sequel three years later. The art direction in Prototype 2 does much more than simply build upon its (unattractive, even at the time) predecessor. It stays this way for the better part of an hour, so yeah, it's the same Prototype, but it brings along important fundamental differences.
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YES NOWhen Prototype 2 finally lets Heller loose, it unfolds much like the first game consume life-forms to heal, morph into enemy officers to disguise, eviscerate dudes with gigantic razor-claws. It makes you wait for what you want by giving you something you don't expect. He's a cliche in concept, but Prototype 2 goes through a lot of effort to prove he's human, and it does so in an interesting way. Prototype 2 gives players a clearer view of Radical's original intentions through the eyes of James Heller, an emotionally ravaged veteran with nothing left to live for. In turn, Prototype 2 represents a retry of sorts – not because the original was a failure, but because its excellent vision fell a bit short. By positioning Mercer as the villain he truly is in Prototype 2, developer Radical displays an honest understanding of the first game's flaws. The limp attempts to humanize Prototype's protagonist only highlighted how unlikable the reckless sociopath truly was. Alex Mercer was a top tier knob with few, if any, redeeming qualities. It's as if "he's an a-hole" is a good enough personality trait to make someone care about a character.
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Developers rarely show the human side of angry anti-heroes.
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